No.8389
>>8378I always like loading screens as a kid because they were opportunities for cool shit and to talk with your budys during multiplayer, I just hated when they took like 30 seconds or more
No.8391
it just seems laughably arbitrary to put a completely unnecessary "feature" into a game that brings everything to a screeching halt when it otherwise doesn't need to go through noticeable loading times
No.8394
>>8389In most games they never bothered me that much but specifically in Todd's games they were pure hell. I highly doubt that anyone has fond memories of playing Oblivion on Xbox 360 at 10fps with long ass loading screens every 5 minutes. Heard that Morrowind was even worse but neither me nor any of my bros could afford an OG Xbox tbh
No.8396
>>8395I lik watching these interviews with old vidya devs. You can tell that they had genuine passion. It wasn't just a commercial product, they were just a bunch of nerds making some cool shit for other nerds to enjoy. Different to nowadays where games are made by clueless suits with zero connection to the player base who just mindlessly follow trends and mass appeal so that nothing new ever gets tried. I'm glad we have the TR devs carrying the torch nowadays because there's no way Bethesda will ever be allowed to do anything interesting again (and I doubt they'd even be capable of it anymore anyway tbh).
No.8399
>>8397>>8394I never played xbox morrowind, but potato PC morrowind was a lot like this too. You get used to having a buffer every 5 steps
No.8400
>>8397except stadia was actually garbage and is now ded
No.8401
>>8388lik starin out da window when yeem been clicky clackin for too long, break the spell for a sec
just spit ballin obv
No.8403
>>8397>>8399That image aged pretty badly lol
Reminds me of playing Oblivion on a potato. My PC was so shit that I downloaded a mod called "Oldblivion" (I think) which let you turn the graphics down even further than the lowest settings and still only got like 15-20fps at most. Eventually I just caved and bought the console version.
>tfw missed out on all those weird fucked up Japanese porn mods No.8418
>>8401counteracting brainrot takes months for most people not a couple minutes or however long these fake loading screens last lmao that's like saying you counteracted your emphysema by not smoking for a day
No.8421
>>8420in what way? the human characters look freakish too
No.8424
>>8421idk, I've played the base game to death so I guess it just feels weird after being accustomed to guars and giant mushrooms everywhere for so long
No.8426
>>8424ohhh i think i get what you mean
No.8449
>>8420oh is that the new cyrodiil mod?
im still waiting on the hlaalu update for TR before playing again tbh
No.8450
>>8350DF
is fun
ditch the magicka regen tho that shit is for fuckin pansies
DFs magick is already ludicrously OP
No.8451
>>8420yeah, it's like opening a door in vivec and stepping into the office of a tax accountant busy on the phone
No.8452
>>8449That screenshot is from the Skyrim mod but yeah similar thing with that one too
>im still waiting on the hlaalu update for TRI'm pretty sure that already came out a few months back, there's a bunch of Hlaalu content now that wasn't there when I last played anyway
https://en.uesp.net/wiki/Tamriel_Rebuilt:Great_House_Hlaalu No.8453
>>8450>enchant all your shit with spell absorb>make a bunch of high range spells>hit yourself with them>literally infinite magickaI have no idea how someone would have trouble with magic in Daggerfall, it's even more OP than Morrowind
No.8454
>>8452>>8453get a load of this faggot and his retarded takes
No.8458
Just started a new playthrough on OpenMW and have to say it has some really nice unique mods now with the new lua scripting system. I particularly like this one
https://www.nexusmods.com/morrowind/mods/55293 which lets NPCs heal and adds some much-needed difficulty to the game. It's not quite at the same level as MWSE yet, but personally I prefer a more vanilla-esque experience anyway. Thought it's worth mentioning since we seem to have a lot of linuxfags here now
No.8463
someone make me a nexus account the trannies in charge don't like my email
No.8464
>>8463p sure I made mine years ago with one of those 10 minute mail sites, but it's harder to find ones that work these days so failing that try a Protonmail burner or smth
No.8466
>>8458Do you have a copy of it? I don't want to touch Nexus
No.8468
>>8466Sure
https://anonfile.io/f/WcV_B-nl (totally not dolphin porn btw)
I don't like Nexus either but they pretty much have a total monopoly over TES/Fallout modding so there isn't much choice but to use it
No.8473
>>8464proton doesn't let you reg for stuff if they think the email is a burner
they send a generic message that "hey we intercepted this registration email we think you're using our email for spam >:^((((("
No.8475
>>8473Really? Must be a new thing, I used a bunch of them a year or 2 ago to spam free trials on AI sites. Guess other people prolly had the same idea. Maybe it'd work if you sent some generic emails to yourself before signing up to anything? idk
But yeah it's difficult to find working burners these days because all the sites ask for your fucking phone number, it's bullshit
No.8476
>>8452nah thats just part of it
the big one is gonna have the actual hlaalu capital of narsis and fill out their questlines. narsis is supposed to be lik an old ebonheart kinda deal, where its absolutely fucking enormous.
>>8453PROTIP:
you only need one item with spell absorb. it acts like an ability, not as a cast-when-held spell, so itll never break. you just need empty spell points to be filled up and itll always absorb
its also a p common enchanted drop, so no need to go out of your way to enchant it. you almost always eventually end up with at least one "cloth amulet of magicka" or some such. and thats all you rly need
you wanna know a gud one to enchant?
find a wand
wands are among the best cast-on-use spell catalysts for their price and weight, then enchant it with cast-on-use shalidors mirror. if you have that and spell absorb going on at the same time, daedra lords/seducers and ancient vamps go from potentially OHKOing you, to self btfoening themselves
No.8477
>>8476Oh right, I'm doing a Hlaalu playthrough myself rn so prolly should have waited too lol. But honestly there's already enough content that you'd never be able to touch all of it in one playthrough anyway, I'm lik level 15 and only just did the dwemer puzzle box quest, next time might get a slower leveling mod or make a separate character just for mainland content.
No.8478
>>8476I also forgot that you can take spell absorb as an advantage right from the start, basically like the Atronach sign but without the downside
No.8490
>>7675Decided to look this project up again and surprisingly it's actually making some progress. Apparently it's mostly complete programming-wise and it's mostly just assets that need to be done now. Tho the dev decided to hardcode a bunch of subjective changes including:
>survival mechanics>armor skills (like in the later games)>no fast travel (instead replaced by a Morrowind-style system)>no maps in towns or dungeonsBecause of this the project lost a lot of popularity since most people just wanted vanilla Daggerfall but with the Tamriel map and not some hardcore autism mod. So now the project has been split into 2 different versions:
>ProjectN (a full DFU fork with the full sized Tamriel map and all the changes)>MiniProjectN (a mod for regular DFU that just adds in a scaled-down version of the Tamriel map and makes no other changes)Apparently he's planning an initial demo release in the next few weeks/months in order to garner some interest and recruit some more people to make assets, so we'll see how it goes I guess.
No.8534
>>8514hot take:
DF has such a cool mod scene
ive never seen a mod scene thats this active without it just being a bunch of coomer mods, or lik russian machine translation spam. hell, even the coomer mods like red lantern have some decent quests.
its got such a glut of gud quest mods. it takes DF from the charming little overambitious oddity that it was, to lik arguably one of the better fantasy RPG/sims around. certainly the best free one
but i already had a drug mod that had it so you could get in twouble for selling/holding drugs, so piracy would be the next logical thing to add to it
problem is: no rivers. in DFUs engine, water can only spawn at sealevel. thats why all lakes you do see, lik the ones on betony are these sheer cliff/fingerlake lookin thangs
also some of the """ports""" are miles inland
if no valid port exists, it defaults to the capital.
>>8532is it supposed to be set in late 3rd era?
i figured it was a TC mod, not like a TR thing
No.8535
>>8534It's part of the Project Tamriel series along with the Skyrim one, which is more or less the same thing as TR. They use the same Tamriel_Data assets and follow the same philosophy of sticking almost entirely to pre-Oblivion lore. I think it's mostly the same devs too. To get there you just get a boat from Old Ebonheart. Tbh it's one problem with all these landmass mods that you get OP way too quick (which was already bad enough in vanilla Morrowind) but it's nice to have all the new content. I'm like 30 hours in and have still barely touched Vvardenfell , it's crazy.
No.8540
>>8534Yeah the Daggerfall mods that I've tried feel very natural, like they're filling in the blanks and turning the game into what it could've been if it wasn't limited by the fact that it was made by like 5 dudes with basically no budget in the 90s.
No.8596
I'm gonna die from dust inhalation in all these >>>modern vidya environments
No.8597
>>8595BETHESDA HIRE THAT MAN
No.8598
>>8595they're making it a soulslike
No.8599
>>8595>Make everything brown instead of magical-lookingWhy?
Not like I'll buy/play it, Morrowind/Daggerfall fills the RPG niche and Skyrim fills the hack'n'slash niche. This is either just upscaled Oblivion or it's Oblivion built into the Skyrim engine, and neither one particularly appeals to me. Maybe the latter if and only if we get some Fallout 3->New Vegas levels of improvements.
No.8600
>>8599iirc the original leak said they were using Unreal engine. Wouldn't surprise me if there's truth to it since a lot of companies will test the water with a new engine by making a remake before developing anything new. Also Todd has said in the past that he doesn't like remakes, tho who knows how much influence he still has in the company after the Microsoft buyout.
I don't really know who it's supposed to appeal to. For OG Oblivion fans the whole appeal is the jank and nostalgia, and the hardcore fans mostly hate anything past Morrowind. Even skybabbies would probably hesitate to play anything outside of their ultra-specific modded setup with 6 gorillion coomer and le funny shrek mods installed.
No.8601
>>8600>test the water with a new engine by making a remake before developing anything newcreation engine was rart on FO4, its bonkers for TES6. if this uses unreal lel i guess, doubt anyone left there can fix or code an engine any more
>I don't really know who it's supposed to appeal tobeth gaymes always get hoovered up no matter what, but theres a lot of nu babbys who want consoomer cred now that gayming is kewl
would be surprised if it's less than a million sold (depending on release consoles) even with gaypass
No.8604
>>8600not true my dad works for steam and their making it in godot